This chapter demonstrated how to make a fun and engaging game. We have mouse control, a hero, enemies, a score, and introduction and game-over screens.
As this book assumes you have some experience working in Greenfoot, this chapter also served the purpose of refreshing your memory of how to program in Greenfoot.
In the upcoming chapters, we'll look at advanced programming concepts in Greenfoot that will allow you to create fun, innovative, and engaging applications. These chapters will assume that you have mastered the material in this one.