We covered a lot of material in this chapter. You learned several important techniques for animating actors, including image swapping, delay variables, parallax, and easing. Our enemies, our hero, and the background, all have more life. You should use all the techniques of this chapter when creating games, simulations, animated shots, or educational applications.
Creative Greenfoot: RAW
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Creative Greenfoot: RAW
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Overview of this book
Table of Contents (17 chapters)
Creative Greenfoot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Let's Dive Right in…
Animation
Collision Detection
Projectiles
Interactive Application Design and Theory
Scrolling and Mapped Worlds
Artificial Intelligence
User Interfaces
Gamepads in Greenfoot
What to Dive into Next…
Index
Customer Reviews