Okay, we have implemented several forms of collision detection in our zombie simulation. Which method of collision detection do you prefer for this simulation?
For a challenge, create an Actor
ball that occasionally rolls in from the left and knocks zombies out of the way. If the ball hits Wall
, have it do 1,000 damage to it. Which form of collision detection will you use to detect collisions between the ball and zombies and between the ball and a wall?