Our Avoider Game is getting more complete and fun to play. In Chapter 5, Interactive Application Design and Theory, we will look at game design theory on how to build fun and engaging games. At that time, we will revisit our game and increase its playability.
Creative Greenfoot: RAW
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Creative Greenfoot: RAW
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Overview of this book
Table of Contents (17 chapters)
Creative Greenfoot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Let's Dive Right in…
Animation
Collision Detection
Projectiles
Interactive Application Design and Theory
Scrolling and Mapped Worlds
Artificial Intelligence
User Interfaces
Gamepads in Greenfoot
What to Dive into Next…
Index
Customer Reviews