In the preceding chapter, we learned how to create tile-based worlds. We will augment the Hiking World scenario we created using the tile-based method to create our new scenario entitled MazeWorld
. In this scenario, our hero will need to navigate around obstacles and avoid three intelligent actors, in order to reach the gold at the end of the maze. Figure 1 contains a screenshot of the completed scenario.
There are a few significant differences between the HikingWorld
scenario from the previous chapter and the new MazeWorld
scenario we are building in this chapter. The redundant area will be quickly explained, and we will slow down and explain in detail the changes necessary to create our intelligent actors. Please review Chapter 6, Scrolling and Mapped Worlds, if needed, for a full description of tile-based world creation.