In this chapter, we are going to continue to work on Avoider Game, which we created in Chapter 1, Let's Dive Right in…. If you skipped that chapter, or just prefer to start off with a fresh copy, you can download the code for this game from this book's product page on the Packt Publishing website at http://www.packtpub.com/support. Any concepts I gloss over in this chapter were most likely covered in detail in the previous chapter; be sure to refer to that chapter as needed. Now, open the AvoiderGame
scenario in Greenfoot and read on.
Creative Greenfoot: RAW
By :
Creative Greenfoot: RAW
By:
Overview of this book
Table of Contents (17 chapters)
Creative Greenfoot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Let's Dive Right in…
Animation
Collision Detection
Projectiles
Interactive Application Design and Theory
Scrolling and Mapped Worlds
Artificial Intelligence
User Interfaces
Gamepads in Greenfoot
What to Dive into Next…
Index
Customer Reviews