In the first couple of chapters in this book, we worked on Avoider Game, then switched to a zombie invasion simulation, and then a platform game. We will go back to Avoider Game and use it to demonstrate the concepts discussed earlier in this chapter. You can either start with your version of Avoider Game or download this version: http://www.packtpub.com/support
Our version of Avoider Game which we created in Chapter 1, Let's Dive Right in… and Chapter 2, Animation is fairly functional. It has an introduction screen, a game-over screen, a moving star field, interesting actor animations, a score, power-ups, and power-downs. Figure 4 shows a screenshot from the game.
In the next several sections, we will augment this version of Avoider Game. Our changes will be based on the game design principles we just finished studying.