Book Image

Creative Greenfoot: RAW

By : Michael Haungs
Book Image

Creative Greenfoot: RAW

By: Michael Haungs

Overview of this book

Table of Contents (17 chapters)
Creative Greenfoot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Index

A

  • A* pathfinding
    • about / Intelligently behaving actors, A* pathfinding
    • overview / Overview
    • algorithm / Algorithm
    • definitions, in algorithm / Algorithm
    • URL / Algorithm
    • Mouse class / The Mouse class
  • abstract classes
    • about / Base class
    • URL / Base class
  • access controls, Java
    • URL / Stop the music
  • achievement badges, Avoider Game
    • about / Achievement badges
    • Magically Delicious / Achievement badges
    • Turkey / Achievement badges
    • Unbreakable / Achievement badges
    • Master Avoider / Achievement badges
  • actors
    • creating, in ZombieInvasionWorld / Dynamically creating actors in ZombieInvasionWorld
  • actors, as tiles
    • about / Actors as tiles
    • HikingWorld class / The HikingWorld class
    • Hiker class / The Hiker class
    • ScrollingActor class / The ScrollingActor class
  • actors, Cupcake Counter
    • launching / Bouncing
    • particle effects / Particle effects
    • turrets / Bullets and turrets
    • bullets / Bullets and turrets
  • Artificial Intelligence (AI)
    • MazeWorld scenario / The MazeWorld scenario
    • intelligently behaving actors / Intelligently behaving actors
  • AS3 Avoider Game Tutorial
    • URL / The Avoider Game tutorial
  • Avatar class
    • modifications / Changes to the Avatar class
  • Avoider Game
    • tutorial / The Avoider Game tutorial
    • revisiting / Revisiting Avoider Game
    • about / Avoider Game, Avoider Game
    • URL, for downloading version / Avoider Game
    • recap / Avoider Game recap
    • high-score list / High-score list
    • achievement badges / Achievement badges
    • player conditioning / Player conditioning
    • storytelling / Storytelling
    • playtesting / Playtesting
    • gamepad, adding / Avoider Game with Gamepad
  • AvoiderWorld class
    • modifications / Changes to the AvoiderWorld class

B

  • background music, game
    • adding / Adding background music
    • music code, writing / Writing the music code
    • music code, analysing / Analyzing the music code
    • music, stopping / Stop the music
  • basic game elements
    • about / Basic game elements
    • scenario, creating / Creating a scenario
    • game, creating / Making it a game
    • playability, enhancing / Enhancing playability
  • behavior heuristics
    • about / Behavior heuristics
    • Snake class / The Snake class
  • blank slate / A blank slate
  • border-based collision detection methods
    • about / Border-based collision detection methods
    • single-object collisions, detecting at offset / Detecting single-object collisions at an offset
    • multiple object collisions, detecting at offset / Detecting multiple-object collisions at an offset
  • bounding boxes / Detecting collisions
  • built-in collision detection methods
    • about / Built-in collision detection methods
    • getOneIntersectingObject() method, used for detecting collision with single object / Detecting a collision with a single object
    • isTouching() / isTouching() and removeTouching()
    • removeTouching() / isTouching() and removeTouching()
    • getIntersectingObjects() method, used for detecting collision with multiple objects / Detecting a collision with multiple objects
    • getObjectsInRange() method, used for detecting multiple objects in range / Detecting multiple objects in range

C

  • casting / Switching scenes
  • cell size / Built-in collision detection methods
  • class / Adding background music
  • CloudsWorld class, side scrolling game
    • about / The CloudsWorld class
  • collision
    • detecting, with single object / Detecting a collision with a single object
    • detecting, with multiple objects / Detecting a collision with multiple objects
  • collision detection
    • about / Detecting collisions
  • color
    • working with / The Star class
  • Color class
    • URL / The Star class
  • Comparable interface / The Mouse class
  • constructor functions
    • URL / Adding background music
  • constructors / Adding background music
  • ControllerMate, for Mac
    • URL / Gamepad mapper software
  • Coursera
    • URL / Learn more Java
  • Cupcake Counter
    • about / Cupcake Counter
    • playing / How to play
    • implementing / Implementing Cupcake Counter
    • URL / Implementing Cupcake Counter
    • CupcakeWorld class / The CupcakeWorld class
    • enemies / Enemies
    • fountains / Fountains
    • turrets / Turrets, Rewards, Bullets and turrets
    • jumpers / Jumpers
    • platforms / Platforms
    • testing / Test it out
    • assignment / Your assignment, Your assignment
    • actors, launching / Launching actors
    • gravity / Gravity and jumping
    • jumping / Gravity and jumping
    • bouncing / Bouncing
    • particle effects / Particle effects
    • bullets / Bullets and turrets
    • challenge / Challenge

D

  • 2D scrolling, mapped worlds
    • about / 2D scrolling
    • HikingWorld2D class / The HikingWorld2D class
    • Hiker class / The Hiker class
    • ScrollingActor class / The ScrollingActor class
    • implementing / Try it out
  • D-pad
    • about / Gamepad overview
  • decrement operator, Java / Hurting the avatar
  • delay variables
    • about / Delay variables
    • avatar, hurting / Hurting the avatar
  • design patterns
    • about / Achievement badges
  • dynamically generated worlds
    • about / Dynamically generated worlds
    • creating / Dynamically generated worlds
    • side scrolling game / Side-scrolling

E

  • easing equations
    • using / Easing
    • power-ups / Power-ups and power-downs
    • power-downs / Power-ups and power-downs
    • base class, creating for power items / Base class
  • enemies, adding
    • about / Adding enemies
    • code / Enemy code
    • army, creating / Creating an army
  • enemies, animating
    • about / Making enemies less happy
    • assets, finding / Finding assets
  • Enjoy
    • URL / Gamepad mapper software
  • explosion
    • creating, for ZombieInvasion interactive simulation / Creating an explosion
  • exponential easing / Exponential easing

F

  • fictional worlds
    • about / Fictional worlds
  • Finch Robot
    • URL / Explore other input devices
  • followMouse function
    • creating / Creating the followMouse function
  • functional decomposition
    • about / Calling setImage() based on Actor location

G

  • game-over screen, adding
    • about / Adding a game-over screen
    • scenes, switching / Switching scenes
    • play again button, adding / Adding a "play again" button
  • game balance
    • URL, for wiki / Playtesting
  • game creation
    • about / Making it a game
    • collision detection / Detecting collisions
    • game-over screen, adding / Adding a game-over screen
    • introduction screen, adding / Adding an introduction screen
    • background music, adding / Adding background music
  • game difficulty settings
    • implementing / Implementing game difficulty settings and HUD controls
  • gamepad project template
    • URL / Greenfoot gamepad software
  • gamepads
    • overview / Gamepad overview
    • Windows setup / Windows setup
  • games, with gamepads
    • exporting / Exporting games with gamepads
  • game scoring
    • about / Game scoring
    • Counter class, adding / Adding the Counter class
    • score, increasing over time / Increasing the score over time
  • garbage collection / Memory management
  • Greenfoot
    • URL / The Avoider Game tutorial
    • URL, for documentation / The Avoider Game tutorial, High-score list
    • about / High-score list
  • Greenfoot documentation
    • URL / Creating the followMouse function
    • URL, for World class / Unbounding the world
  • Greenfoot Gamepad API
    • about / The Greenfoot Gamepad API
    • overview / Overview
    • static keyword / Overview
    • GamePad class / The GamePad and Direction classes
    • Direction class / The GamePad and Direction classes
    • URL / The GamePad and Direction classes
  • GreenfootImage class
    • using / Using GreenfootImage
  • Greenfoot program / Using the mouse as a game controller
  • Greenfoot worlds / Built-in collision detection methods

H

  • heads-up displays (HUDs) / UIWorld
  • hidden-sprite collision detection methods
    • about / Hidden-sprite collision detection methods
  • high-score list, Avoider Game / High-score list
  • Hiker class, MazeWorld scenario
    • about / The Hiker class
  • HUD controls
    • implementing / Implementing game difficulty settings and HUD controls

I

  • image movement
    • about / Image swapping and movement
  • image swapping
    • about / Image swapping and movement
  • increment operator, Java / Hurting the avatar
  • input devices
    • exploring / Explore other input devices
  • instanceof operator / Detecting multiple-object collisions at an offset
  • intelligently behaving actors
    • about / Intelligently behaving actors
    • ScrollingEnemy class / The ScrollingEnemy class
    • randomness / Randomness
    • spider / Spider
    • behavior heuristics / Behavior heuristics
    • A* pathfinding / A* pathfinding
  • interactive entertainment iterative development process
    • about / The interactive entertainment iterative development process
    • game pitch / Game pitch and initial design
    • initial design / Game pitch and initial design
    • prototype / Prototype
    • playtest, conducting / Playtest
    • evaluation stage / Evaluation
    • refinement / Refinement
    • benefits / Benefits
  • introduction screen, game
    • about / Adding an introduction screen
    • initial screen, setting / Setting the initial screen
    • play button, adding / Adding a "play" button
  • isTouching() method / isTouching() and removeTouching()

J

  • Java
    • URL, for tutorials / Hurting the avatar
    • about / Learn more Java
  • Java exceptions
    • about / Avoider Game with Gamepad
    • URL / Avoider Game with Gamepad
  • Java file I/O
    • URL, for tutorials / High-score list
  • Java interfaces
    • about / Detecting a collision with multiple objects
    • reference link / Detecting a collision with multiple objects
  • Java switch statement
    • URL / Changes to the AvoiderWorld class
  • Java Tutorials
    • URL / Learn more Java
  • Joystick Mapper
    • URL / Gamepad mapper software

L

  • Last-in First-out (LIFO) order / The Mouse class
  • Leap Motion
    • URL / Explore other input devices
  • levels, adding to game
    • about / Adding levels
    • spawn rates, increasing / Increasing spawn rates and enemy speed
    • enemy speed, increasing / Increasing spawn rates and enemy speed
    • difficulty, increasing based on score / Increasing difficulty based on the score
    • enemy speed increases, implementing / Implementing enemy speed increases
  • linear easing / Linear easing
  • List interface, Java
    • about / Detecting a collision with multiple objects
  • Lynda
    • URL / Learn more Java

M

  • Magically Delicious badge / Achievement badges
  • main actor framework
    • creating, for ZombieInvasion interactive simulation / Creating our main actor framework
  • mapped worlds
    • about / Mapped worlds
    • side-scrolling / Side-scrolling
    • 2D scrolling / 2D scrolling
  • Master Avoider badge / Achievement badges
  • MazeWorld class
    • about / The MazeWorld class
  • MazeWorld scenario
    • about / The MazeWorld scenario
    • MazeWorld class / The MazeWorld class
    • Hiker class / The Hiker class
    • ScrollingActor class / Scrolling actor
    • ScrollingObstacle class / The ScrollingObstacle class
    • UI, adding / Adding a UI to MazeWorld
    • menus, adding / Adding menus and buttons
    • buttons, adding / Adding menus and buttons
    • HUD, adding / Adding a HUD
    • game difficulty settings, implementing / Implementing game difficulty settings and HUD controls
    • HUD controls, implementing / Implementing game difficulty settings and HUD controls
  • meaningful play
    • about / Meaningful play
    • scenarios / Meaningful play
    • complexity / Complexity
    • goals / Goals
  • Menu class
    • about / The Menu class
  • Microsoft Kinect
    • URL / Explore other input devices
  • mouse, as game controller
    • about / Using the mouse as a game controller
    • followMouse function, creating / Creating the followMouse function
    • code, breaking down / Breaking down the code
  • multiple object collisions
    • detecting, at offset / Detecting multiple-object collisions at an offset
  • multiple objects
    • collision, detecting with / Detecting a collision with multiple objects
    • detecting, in range / Detecting multiple objects in range

N

  • narrative descriptors / Narrative descriptors

O

  • object-oriented programming concepts
    • URL / What have we just done?
  • obstacles
    • creating, for zombie horde / Creating obstacles
  • OS X setup
    • gamepads, using / OS X setup/workarounds
    • gamepad mapper software / Gamepad mapper software

P

  • Packt Publishing
    • URL / Learn more Java
  • parallax
    • using / Using parallax
  • playability, enhancing of game
    • about / Enhancing playability
    • game scoring / Game scoring
    • levels, adding / Adding levels
  • player conditioning, Avoider Game
    • about / Player conditioning
  • playtest, Avoider Game
    • conducting / Playtesting
  • power-downs
    • about / Power-ups and power-downs
  • power-ups
    • about / Power-ups and power-downs
  • power items
    • linear easing / Linear easing
    • exponential easing / Exponential easing
    • sinusoidal easing / Sinusoidal easing
  • Press Space To Win (PSTW) / Complexity
  • project
    • brainstorming / Build something larger

R

  • random actions
    • about / Random actions
    • blinking / Blinking
  • removeTouching() method / isTouching() and removeTouching()
  • RGBA color model
    • URL / The Star class
  • Rocket class, side scrolling game
    • about / The Rocket class

S

  • scenario creation
    • about / Creating a scenario
    • world, creating for game / Creating our world
    • character, creating / Creating our hero, What have we just done?
    • character, adding / Adding our hero
    • mouse, using as game controller / Using the mouse as a game controller
    • enemies, adding / Adding enemies
    • world, unbounding / Unbounding the world
    • memory management / Memory management
  • ScrollingActor class, actors as tiles
    • tiles / Tiles
    • Lake class / The Lake class
  • ScrollingActor class, MazeWorld scenario
    • about / Scrolling actor
  • ScrollingEnemy class
    • about / The ScrollingEnemy class
  • ScrollingObstacle class, MazeWorld scenario
    • about / The ScrollingObstacle class
  • setImage()
    • using / Using setImage()
    • used, for animating enemies / Making enemies less happy
    • calling, based on Actor location / Calling setImage() based on Actor location
  • setLocation()
    • using / Using setLocation()
    • star field, creating / Creating a star field
  • side-scrolling, mapped worlds
    • about / Side-scrolling
    • creating / Side-scrolling
    • HikingWorld class / The HikingWorld class
    • Hiker class / The Hiker class
    • ScrollingActor class / The ScrollingActor class
    • implementing / Try it out
  • SideScrollingActor class, side scrolling game
    • about / Side-scrolling actors
    • clouds / Clouds
    • walls / Walls
  • side scrolling game
    • creating / Side-scrolling
    • Rocket class, creating / The Rocket class
    • CloudsWorld class, creating / The CloudsWorld class
    • SideScrollingActor class, creating / Side-scrolling actors
    • implementing / Try it out
  • single-object collisions
    • detecting, at offset / Detecting single-object collisions at an offset
  • single object
    • collision, detecting with / Detecting a collision with a single object
  • Singleton design pattern / Achievement badges
  • sinusoidal easing / Sinusoidal easing
  • Star class / The Star class
  • star field
    • creating / Creating a star field
    • blank slate / A blank slate
    • Star class / The Star class
    • moving field, creating / Creating a moving field
    • parallax, using / Using parallax
    • GreenfootImage class, using / Using GreenfootImage
  • storyboards
    • about / Build something larger
  • storytelling
    • about / Storytelling
    • fictional worlds / Fictional worlds
    • narrative descriptors / Narrative descriptors
  • storytelling, Avoider Game
    • about / Storytelling
    • story screen, adding / Adding a story screen
    • score, modifying / Changing the score
    • sound effects, adding / Adding sound effects
  • synchronization
    • about / Timing and synchronization

T

  • tile-based worlds
    • about / Tile-based worlds
    • actors, as tiles / Actors as tiles
    • game sprites / Other game sprites
  • timing
    • about / Timing and synchronization
  • top-down design / Switching scenes
  • triggered events
    • about / Triggered events
    • eyes, adding / Adding eyes
    • hero sight, giving / Giving our hero sight
  • Turkey badge / Achievement badges

U

  • UI
    • adding, to MazeWorld / Adding a UI to MazeWorld
  • UIWorld
    • about / UIWorld
    • Button class / The Button class
    • TextBox class / The TextBox class
    • Menu class / The Menu class
    • heads-up display (HUD) / Heads-up display
  • Unbreakable badge / Achievement badges
  • user conditioning
    • about / User conditioning
    • positive reinforcement method / User conditioning
    • negative reinforcement method / User conditioning
    • punishment method / User conditioning
  • user interfaces (UIs)
    • UIWorld / UIWorld

W

  • War card game
    • URL, for wiki / Complexity
  • work, sharing
    • about / Share your work
    • Greenfoot.org, publishing on / Publishing on Greenfoot.org
    • desktop application / Desktop application
    • web page,. exporting / Exporting as a web page

X

  • Xbox 360 controller, for Windows
    • setting up / Windows setup
    • connecting / Connecting your controller
    • reference / Connecting your controller
    • Greenfoot gamepad software / Greenfoot gamepad software

Z

  • zombie horde
    • obstacles, creating for / Creating obstacles
  • ZombieInvasion interactive simulation
    • about / ZombieInvasion interactive simulation
    • URL, for initial version / ZombieInvasion interactive simulation
    • actors, creating / Dynamically creating actors in ZombieInvasionWorld
    • obstacles, creating for zombie horde / Creating obstacles
    • main actor framework, creating / Creating our main actor framework
    • explosion, creating / Creating an explosion
    • testing / Test it out, Time to test it out