There are a lot of basics and features of Xcode 6, and we covered them in this chapter. You saw how to become an Apple developer so that you can test the games that you are going to build on the device. Later, you will be uploading a game to the App Store.
We looked at how to create a playground file and project folders for different game technologies such as SceneKit, SpriteKit, and Metal, which we will be using in the forthcoming chapters. Finally, we looked at the render pipeline that is widely used to render stuff on the screen in any device.
In the next chapter, we will take a look at the interface of Xcode and the tools and features it provides.