Book Image

Learning iOS 8 Game Development Using Swift

By : Siddharth Shekar
Book Image

Learning iOS 8 Game Development Using Swift

By: Siddharth Shekar

Overview of this book

<p>Game development has been simplified with Apple's new programming language—Swift. If you're looking to start learning iOS development then you'll get everything you need - from&nbsp;the absolute basics such as the Xcode interface and takes you all the way to Swift programming.</p> <p>You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.</p>
Table of Contents (18 chapters)
Learning iOS 8 Game Development Using Swift
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


There are a lot of basics and features of Xcode 6, and we covered them in this chapter. You saw how to become an Apple developer so that you can test the games that you are going to build on the device. Later, you will be uploading a game to the App Store.

We looked at how to create a playground file and project folders for different game technologies such as SceneKit, SpriteKit, and Metal, which we will be using in the forthcoming chapters. Finally, we looked at the render pipeline that is widely used to render stuff on the screen in any device.

In the next chapter, we will take a look at the interface of Xcode and the tools and features it provides.