Book Image

Learning iOS 8 Game Development Using Swift

By : Siddharth Shekar
Book Image

Learning iOS 8 Game Development Using Swift

By: Siddharth Shekar

Overview of this book

<p>Game development has been simplified with Apple's new programming language—Swift. If you're looking to start learning iOS development then you'll get everything you need - from&nbsp;the absolute basics such as the Xcode interface and takes you all the way to Swift programming.</p> <p>You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.</p>
Table of Contents (18 chapters)
Learning iOS 8 Game Development Using Swift
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Displaying the game over screen


Once the game is over, we have to display GameOver! to the player and add a button so that the player can go back to the main menu.

In the GameOver function, add a label called myLabel after we called the function to stop all the actions:

let myLabel = SKLabelNode(fontNamed:"Chalkduster")
myLabel.text = "GameOver!"
myLabel.fontSize = 65
myLabel.position = CGPoint(x: viewSize.width * 0.5, y: viewSize.height * 0.65)
self.addChild(myLabel)

We add the GameOver! text of font size 65 so that it is easily visible to the player and place it slightly above the center of the screen to make space for the main menu button that we will be adding next.