Book Image

Learning iOS 8 Game Development Using Swift

By : Siddharth Shekar
Book Image

Learning iOS 8 Game Development Using Swift

By: Siddharth Shekar

Overview of this book

<p>Game development has been simplified with Apple's new programming language—Swift. If you're looking to start learning iOS development then you'll get everything you need - from&nbsp;the absolute basics such as the Xcode interface and takes you all the way to Swift programming.</p> <p>You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.</p>
Table of Contents (18 chapters)
Learning iOS 8 Game Development Using Swift
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

The Utility panel


The top part of the Utility panel is context-sensitive, depending on what kind of file is clicked on in the Navigation panel. The bottom part of the Utility panel has four tabs for the different library types used to drag-and-drop certain library-specific objects onto the Editor panel. Sometimes, the top part gets hidden under the bottom part of the panel, but you can drag the bottom part of the utility to reveal the content hidden under it.

The Utility panel is better understood once we jump through the project and look at each file individually.