Book Image

Learning iOS 8 Game Development Using Swift

By : Siddharth Shekar
Book Image

Learning iOS 8 Game Development Using Swift

By: Siddharth Shekar

Overview of this book

<p>Game development has been simplified with Apple's new programming language—Swift. If you're looking to start learning iOS development then you'll get everything you need - from&nbsp;the absolute basics such as the Xcode interface and takes you all the way to Swift programming.</p> <p>You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.</p>
Table of Contents (18 chapters)
Learning iOS 8 Game Development Using Swift
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

References


For Swift, SpriteKit, SceneKit, and Metal, Apple has provided very good documentation. All of these can be accessed from the Apple Developer Portal for free.

All the API and functions are very cleanly explained, and if you want a deeper understanding of the functions and variables used, then links are also provided for each. You can click on them and read through them in order to understand their implementation.

You can go to https://developer.apple.com/library/mac/navigation/ and search for SpriteKit or SceneKit for the respective documentation.

To learn more about Metal, you can visit the site at https://developer.apple.com/metal/:

For more information about Swift, you can visit the Apple site at https://developer.apple.com/swift/: