Book Image

Learning iOS 8 Game Development Using Swift

By : Siddharth Shekar
Book Image

Learning iOS 8 Game Development Using Swift

By: Siddharth Shekar

Overview of this book

<p>Game development has been simplified with Apple's new programming language—Swift. If you're looking to start learning iOS development then you'll get everything you need - from&nbsp;the absolute basics such as the Xcode interface and takes you all the way to Swift programming.</p> <p>You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.</p>
Table of Contents (18 chapters)
Learning iOS 8 Game Development Using Swift
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Adding touch interactivity


For adding touch interactivity, we will use the touchesBegan function similar to how we have always used it in SpriteKit. So, here we get the location of the touch and name of the sprite under the touch location. If the sprite name is jumpBtn and the gameOver Boolean is false, then we call the heroJump function in the gameScene class. If gameOver is true and if the play button is clicked, then we call the startGame function in the SceneKit class.

So, add the function as follows to detect touches:

    override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
        /* Called when a touch begins */
        
        for touch: AnyObject in touches {
            let location = touch.locationInNode(self)
            
            let _node:SKNode = self.nodeAtPoint(location);
            
            if(_gameScene.gameOver == false){
            
                if(_node.name == "jumpBtn"){
                
                    _gameScene.heroJump()
     ...