Book Image

Mastering Cocos2d Game Development

By : Alex Ogorek
Book Image

Mastering Cocos2d Game Development

By: Alex Ogorek

Overview of this book

Table of Contents (15 chapters)
Mastering Cocos2d Game Development
About the Author
About the Reviewers

Chapter 1. Refreshing Your Cocos2d Knowledge

In this chapter, we'll be bringing you up to speed by refreshing the memory of the most advanced users. This chapter will also cover project planning before any project even gets created. You'll see later why determining what features you want early can help speed up the process of creating a game. Project examples, references to downloading, and setup information will be found here. We'll then take a deep dive into the various additional third-party libraries and tools in the Cocos2d ecosystem that you may want to consider.

In this chapter, we will cover the following topics:

  • Planning for a successful game

  • Additional tools you might want to consider

  • Setting flexible, focused goals