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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

By : Alex Ogorek
4.5 (4)
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

4.5 (4)
By: Alex Ogorek

Overview of this book

If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
Table of Contents (10 chapters)
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9
Index

Releasing the game and steps after it


This is the part when the excitement really builds, and you say to yourself "It's time."

But seriously, it's an exciting moment when your game is finally ready for release and you're sending it to be reviewed by Apple with the plan that it gets into the hands of possibly millions of people.

The first thing to do when releasing a game is to create an archived file of your app that you can upload to the Apple servers. To do this, simply go to Product | Archive (if it's grayed out, change your device type from one of the simulators to a device, even if you don't have a device plugged in).

After the archiving is complete, a screen that looks like what is shown in the following screenshot will open (if it doesn't, you can go to Window | Organizer):

From here, click on Export. Choose Save for iOS App Deployment and click on Next.

Log in if you aren't logged in already, and it will take you to a screen that looks something like this:

Tip

If it says it can't find an...

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