Book Image

Mastering Cocos2d Game Development

By : Alex Ogorek
Book Image

Mastering Cocos2d Game Development

By: Alex Ogorek

Overview of this book

Table of Contents (15 chapters)
Mastering Cocos2d Game Development
About the Author
About the Reviewers

Adding a default image

Now, we only need to create the launch images for every iPad and every pre-6 iPhone. Also, we're going to do a sort of hackish workaround that will make the iPhone 6 or 6 Plus graphics slightly better (though still not native), while at the same time making the iPhone 5 look better and worse at the same time (depending on how you look at it).

First, in the Icon folder of the project, delete the existing Default images, moving them to the trash rather than just removing the references.

There should be a folder called Default Images included in the project files, where you'll have each of the files needed for the project. Drag these files into the Xcode project (making sure you have the Copy checkbox checked).

Because we don't have many devices that need native default images, we're just going to skip asset catalogs for now. If you want to use them, you can, but it's not required (nor is there any real benefit) when you have the default images properly named, as we have...