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  • Book Overview & Buying Mastering Cocos2d Cross-Platform Game Development
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

By : Alex Ogorek
4.5 (4)
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

4.5 (4)
By: Alex Ogorek

Overview of this book

If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
Table of Contents (10 chapters)
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9
Index

Adding a default image


Now, we only need to create the launch images for every iPad and every pre-6 iPhone. Also, we're going to do a sort of hackish workaround that will make the iPhone 6 or 6 Plus graphics slightly better (though still not native), while at the same time making the iPhone 5 look better and worse at the same time (depending on how you look at it).

First, in the Icon folder of the project, delete the existing Default images, moving them to the trash rather than just removing the references.

There should be a folder called Default Images included in the project files, where you'll have each of the files needed for the project. Drag these files into the Xcode project (making sure you have the Copy checkbox checked).

Because we don't have many devices that need native default images, we're just going to skip asset catalogs for now. If you want to use them, you can, but it's not required (nor is there any real benefit) when you have the default images properly named, as we have...

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Tech Concepts
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Programming languages
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Mastering Cocos2d Cross-Platform Game Development
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