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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

By : Alex Ogorek
4.5 (4)
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

4.5 (4)
By: Alex Ogorek

Overview of this book

If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
Table of Contents (10 chapters)
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9
Index

Learn how Chipmunk works


As previously mentioned, Chipmunk is the physics engine that's integrated with Cocos2d, and is the main physics engine from version 3.0 onwards. The good news for both newcomers and fans of Box2D alike is that Chipmunk is very simple to use. Let's get down to how Chipmunk basically works.

Overall structure of Chipmunk

Chipmunk is a physics engine in Cocos2d that simulates real-world physics, that is, making use of gravity, collisions, objects bouncing off each other, and so on.

Chipmunk uses a "bodies within a world" way of doing things. This means that, as shown in the following diagram, there's a physics simulation happening (called a world), and anything with physics applicable to it is a body. You just create a world that will simulate physics on the bodies within, and off you go. Each world you create will have its own gravity attached to it.

This is a simple representation of bodies within a world. Note that the entire green rectangle is the world, and the individual...

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Mastering Cocos2d Cross-Platform Game Development
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