Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The game loop


It's time to create our good old ticker! The main loop will be in charge of collision detection, updating the points inside _lineContainer, adjusting our _jet particle system to our _rocket sprite, and a few other things.