Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Saeed Afshari is an independent game developer and a researcher in the area of human-computer interaction. He has published more than 20 titles on the iOS App Store and Google Play under the brand Neat Games, and is focused on developing mobile games for iOS and Android.

He is a member of the Games, Interaction and Novel Interface Technologies (IGNITE) research collective at the University of Luxembourg, working on natural and novel user interfaces, and understanding how people interact with games and how games should interact with people. His current research projects deal with interaction with mobile games, virtual-reality head-mounted displays, and behavior change through serious gaming. He is the game developer for the European Commission project, LiveCity, which deals with long distance multiplayer gaming on multitouch tables.

With over 15 years of experience in game development and interactive media, he has built skills in platforms, including OpenGL, DirectX, Unity, Cocos2d-x, and also interaction design for natural user interfaces and virtual reality. He has invented an algorithm to track permanent magnets for use in mobile games, in particular in the form of a magnetic joystick. He is willing to consult and collaborate on creating games and interactive software targeted for education, entertainment, and social networks.

For more information about Saeed and Neat Games, you can contact .

Joni Mikkola is currently working on his next mobile game in northern Finland. He keeps his game developing stamina up by training regularly at the gym and eating healthy. Among developing games, he often reads books, plays piano, or bakes buns to keep ideas flowing and mind focused. He constantly keeps challenging the status quo, which in turn helps in learning new ways to create things.

He has developed games for over 4 years professionally mostly for mobile platforms. He targets casual games and focuses on creating simplistic designs. With one game released, he is currently working on his next game, which will be released in early 2015 for Android and iOS platforms. Sometimes he chills by participating in Ludum Dare game contests.

Michael Price has been working in the game industry since 2009. He studied game development at Algonquin College in Ottawa and has always had an interest in technology and programming. He's been playing video games for as long as he can remember and now uses that passion to build fun and exciting games. He has extensive knowledge of building games for the Web and mobile. He has his own website (http://www.michaelrjprice.com) that shows all his past and current projects.

Vamsi Krishna Veligatla is the Director of engineering at Tiny Mogul games, which is the gaming arm of Hike Messenger Pvt Ltd. He was the lead developer on some of the most iconic games such as Shiva: The Time Bender and Dadi vs Jellies developed at Tiny Mogul Games.

He has a master's degree in computer science from the International Institute of Information Technology, Hyderabad. Previously, he worked at Nvidia Graphics Pvt Ltd, AMD (ATI), and University of Groningen, Netherlands.

Chatchai Mark Wangwiwattana is a game researcher, designer, and programmer. Currently, he is pursuing a PhD in game-based learning and using video games to improve health. As a freelancer in the gaming industry, Chatchai has been developing games for entertaining and education. Kraven Manor was one of the award-winning games at Intel University Showcase, 2014. More information about his works is available at www.chatchaiwang.com.