Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Creating sound constants


Now we're going to create a class that will contain constants for all of the music and the id attributes of sound we defined in the project file. We'll also create constants for our music and sound volume settings.

Creating the class

First, in the source folder, make a new folder named audio. Inside that folder, make a new class named Sounds. This class doesn't extend any other classes and doesn't need to import anything.

Here's what it should look like to start:

package audio;


class Sounds
{

}

Creating sound ID constants

Now let's add variables for each ID that we defined in the project file:

public static inline var MUSIC_FANFARE:String = "music_fanfare";
public static inline var MUSIC_INGAME:String = "music_ingame";
public static inline var SOUND_WHOOSH:String = "sound_whoosh";
public static inline var SOUND_TING:String = "sound_ting";
public static inline var SOUND_CLICK:String = "sound_click";
public static inline var SOUND_SHOOT:String = "sound_shoot";
public static...