Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Romuald Halasz began his adventure in the world of programming nearly 20 years ago. His passion for writing code was sparked by computer games. He was amazed by them and wanted to learn how they are made in order to bring his own ideas to life. It's been a wonderful experience that involved learning and great amounts of fun.

Throughout his journey, he has explored different segments of the development spectrum, such as web development, enterprise software development, and more recently, mobile development.

He has worked in different companies, from start-ups to multinationals. He has also tried his hand at freelancing. In general, he sees coding as a way of life. It is a journey of learning and giving life to projects, which start with one idea. There is also the satisfaction of people using the products that you have worked on.

Nathan McDonald is a game developer who is currently working at REDspace, where he helps build games using languages and tools such as Haxe, Flambe, and Unity.

Robin Poirier is a game developer from Nova Scotia, Canada. He works mainly in Haxe/Flambe and Unity3D. He has developed games that deploy for iOS, Android, Flash, and HTML5. He currently works at REDspace as part of their games division.