Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Acknowledgements

I would like to thank my family for constantly pushing me to reach my goals. Thanks go to my parents, Gaile Jodrey and Blaine McCurdy; sisters, Darlene and Gabrielle Therrien; grandparents, Roy and Marg Jodrey; and cousin, Tammy Lucy Prall.

I would also like to thank my college instructor, Sean Morrow, from the Nova Scotia Community College's Truro Campus. He set me on the path to being a programmer twice, taught me the fundamentals of programming, and made learning incredibly fun.

I'd also like to thank my coworkers who pushed me from being a scared little intern to a proper technical lead—Shane Kerr, Thomas Gillis, Armen Abrahamyan, Mike McGraw, Robin Poirier, and Nathan McDonald.

Lastly, I'd like to thank Mike Johnston and Wes Gould, who have given me awesome career opportunities at REDspace and made a workplace that I feel proud to be a part of.

I wouldn't be here writing this now if it weren't for all of these people. They have all made my life as a developer possible, and I honestly can't thank them enough.