Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity

This is the last chapter of this book. In the previous chapters, we have learned about the various modules that can be used to develop games with the Unity engine, such as the UI module, the physics module, and the animation module, and also covered some advanced topics – for example, Unity's rendering pipelines and the new Data-Oriented Technology Stack. Also, in Chapter 10, Serialization System and Assets Management in Unity and Azure, we not only discussed Unity's serialization system and assets management but also covered some knowledge related to Microsoft Azure Cloud.

This chapter will continue to explore Microsoft Game Dev (previously known as Microsoft Game Stack), the Microsoft Azure cloud, and Microsoft Azure PlayFab because the tools needed in modern game development are not limited to game engines; other tools and services such as the cloud are increasingly used in game development...