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Book Overview & Buying
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Table Of Contents
Shading, Lighting, and Rendering with Blender EEVEE
By :
With the 2.8 release, Blender has added another rendering engine to its already impressive software: EEVEE. EEVEE is a real-time rendering engine that allows artists to preview their work quickly and accurately, as well as cutting down render times and a need for top-of-the-line GPUs or expert experience. This book will be an intermediate/advanced look at EEVEE, detailing the many ways you can use EEVEE to create awesome, fast concept art and get to your final render faster, with more ability to iterate on style, content, and direction. This book will go through three different mini-projects that will introduce various styles and content that will be immediately applicable to any project, for any user from professionals to hobbyists.
Figure 1.1: The Blender UI
We'll be using the Blender 3.0 release, which has some completely new and fantastic features that even industry pros will want to know more about. EEVEE has been updated in this version to be faster and expand the array of features already available. As more and more studios make use of real-time rendering and other ray-tracing shortcuts, the tips and tricks in this book will become more and more essential to animation as an industry, setting you up to be ahead of the curve when it comes to creating fast, interesting, and flexible art.
In this chapter, we'll learn what EEVEE is and configure Blender for our upcoming mini-projects.
The main topics we'll be covering are as follows: