Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Bloom

There's definitely still something missing. If you remember in our last mini-project, we used Bloom just to change the general light coloring. Now we have actual rays of light visible in our scene, we can start to use Bloom more effectively. Let's check the Bloom option in the Render panel and see how it changes the light we've cultivated in the scene.

Figure 7.14: Adding Bloom

Bloom effectively mimics how a real camera lens works and fakes light refraction off the lens of our fake camera. It is a post-processing effect though (which means it is applied after the light is rasterized/calculated). Two major components of the Bloom settings are the following:

  • Threshold: Setting this at a specific number tells EEVEE that any pixels above the threshold brightness should have a Bloom effect, and any below will not have the Bloom effect applied to them. So higher numbers mean less bloom, lower means more bloom.
  • Intensity: This is...