Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Implementing an Irradiance Volume

In this section, we're going to implement an Irradiance Volume probe, which allows us to more accurately calculate the bounced lighting within our hangar. When EEVEE rasterizes lighting, it approximates the overall lighting. When we use an Irradiance Volume probe, we're telling EEVEE to calculate the light that bounces from different surfaces and create more accurate occlusion. This gets us a better result. As you can imagine, an Irradiance Volume probe is better utilized in an indoor situation where light is more likely to be bounced between objects and kept inside of a room. Let's get started and add an Irradiance Volume probe to the scene and then tune our results:

  1. To add an Irradiance Volume probe to the Scene, use Shift + A to navigate to the Light Probe section and select Irradiance Volume.

Figure 10.1: Adding an Irradiance Volume probe

  1. Make the Irradiance Volume probe big enough to encompass...