Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Technical requirements

In this chapter you again have two options – download my prepared and completed file with all my assets, materials, lights, and cameras, or use your own that you created. We'll be finishing off the scene and then rendering it out, so make sure you're working on a computer with a GPU with the best specs that you can muster. Rendering is the most time-intensive and computationally expensive part of the animation process, so plan accordingly. Even if you don't have an amazing computer, EEVEE is obviously a lot less intensive than Cycles, so don't worry if you're trying to work on a laptop or an old computer. It's just better to work with the best you have for this chapter. The other file you might want for this chapter is named MiniProject1_Compositing.blend, and will be used in the final compositing section.

The sample files used in this chapter are available here:

https://github.com/PacktPublishing/Shading-Lighting-and...