Technical requirements
In this chapter you again have two options – download my prepared and completed file with all my assets, materials, lights, and cameras, or use your own that you created. We'll be finishing off the scene and then rendering it out, so make sure you're working on a computer with a GPU with the best specs that you can muster. Rendering is the most time-intensive and computationally expensive part of the animation process, so plan accordingly. Even if you don't have an amazing computer, EEVEE is obviously a lot less intensive than Cycles, so don't worry if you're trying to work on a laptop or an old computer. It's just better to work with the best you have for this chapter. The other file you might want for this chapter is named MiniProject1_Compositing.blend
, and will be used in the final compositing section.
The sample files used in this chapter are available here: