Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Using Geometry Nodes to create sci-fi panels

To finish up this chapter, we'll create a sci-fi panel to put on the blank wall to the left of the spaceship. I've taken the simple geometry that I've prepared and placed in the Square Details collection, but feel free to model some of your own. My rule of thumb for designing larger panels is that the details need to fit together, so squares are obviously the simplest shape that fit together readily into larger panels. We'll take these pieces and create a random configuration out of them so that we get the illusion of a meticulously modeled panel. So, let's move on to the instructions:

Figure 11.20: Assortment of pieces for the panel

  1. Let's start out by creating a Geometry Node modifier for the object and call it SciFiPanel. Select the object, go to the Modifier panel in the Properties panel and use the dropdown to add a new Geometry Nodes modifier.

Figure...