Implementing a Reflection Cubemap
We've talked through the two most important light probes that are included with EEVEE. The third is the Reflection Cubemap probe. Reflection Cubemap probes create general reflectivity in the area that the Reflection Cubemap occupies. This Reflection Cubemap probe cannot be used by itself; it can only be used in conjunction with Screen Space Reflections (in the EEVEE Render properties panel). It also functions similarly to the Irradiance Volume probe, in that the reflections must be baked in order to take effect. This means that reflections need to be calculated once, and then they are cached and don't need to be baked again unless the scene changes. A Reflection Cubemap is different from a Reflection Plane, in that a Reflection Plane only provides reflections for a flat surface or localized plane, with reflections only being created on one axis. The Reflection Cubemap can provide reflections for an entire area. You might be asking though...