Summary
And that's a wrap on our second mini-project! In this four-chapter arc, we looked at how to add rocks and plants to a landscape through Geometry Nodes, added a physically correct lake that we can reuse on any other water we use in projects, added different types of atmosphere and camera effects using volumetrics and depth of field, and then finally, learned about Alpha channels and how we can use them to create different types of details that add life to our renders. That's a lot of things that we have learned, so feel free to go back over each section and make sure you have it all down! Hopefully, you had as much fun as I did while going through all these cool techniques and solving problems as we went along. Blender can be complicated, but it can also be immensely satisfying to get the idea you had in your brain out in a render.
I'm so excited for the next chapter, where we're going to take some of the things that we've learned in the previous...