Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Summary

And that's a wrap on our second mini-project! In this four-chapter arc, we looked at how to add rocks and plants to a landscape through Geometry Nodes, added a physically correct lake that we can reuse on any other water we use in projects, added different types of atmosphere and camera effects using volumetrics and depth of field, and then finally, learned about Alpha channels and how we can use them to create different types of details that add life to our renders. That's a lot of things that we have learned, so feel free to go back over each section and make sure you have it all down! Hopefully, you had as much fun as I did while going through all these cool techniques and solving problems as we went along. Blender can be complicated, but it can also be immensely satisfying to get the idea you had in your brain out in a render.

I'm so excited for the next chapter, where we're going to take some of the things that we've learned in the previous...