Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Technical requirements

Download the Chapter7_Start.blend file from the Chapter 7 repository, or if you want to build off your own file from Chapter 6, Screen Space Reflections – Adding Reflection to the Water, download the supplementary file (supplements.blend) for this chapter and append the sun object inside of it to your Chapter 6 file. We will use the sun object to demonstrate the concept of atmospheric lighting and bloom, as well as to build our composition with depth of field. For reference, you can see how I've set up the scene to start us off in the following figure, in case you want to add the objects yourself.

Figure 7.1: Starting the setup

Reference Chapter 5, Setting Up an Environment with Geometry Nodes, to go over how to add objects to our Asset Library from another .blend file if you feel lost, or simply start from my Chapter 7_Start.blend file and you will have all the pieces already put together for you.

These files can be...