Technical requirements
Make sure Blender is up to date and download the packet from https://github.com/PacktPublishing/Shading-Lighting-and-Rendering-with-Blenders-EEVEE/tree/main/Chapter02 to start this chapter. I've provided both a .blend
file, which should open directly in Blender if double-clicked.
We'll be attaching nodes to the material output of the node tree inside our material editor to create interesting and varied materials that depict our environment. As an intermediate user, I assume you're already aware of how to switch into the material editor and add different types of nodes and attach them. You should also have a basic understanding of texture coordinates and UVs. As long as you've worked with materials a little bit, it should be easy to follow along with me, but if you're feeling overwhelmed or don't understand something, I'll provide some external resources for each section that you can choose to watch or read to get you more...