Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Technical requirements

Make sure Blender is up to date and download the packet from https://github.com/PacktPublishing/Shading-Lighting-and-Rendering-with-Blenders-EEVEE/tree/main/Chapter02 to start this chapter. I've provided both a .blend file, which should open directly in Blender if double-clicked.

We'll be attaching nodes to the material output of the node tree inside our material editor to create interesting and varied materials that depict our environment. As an intermediate user, I assume you're already aware of how to switch into the material editor and add different types of nodes and attach them. You should also have a basic understanding of texture coordinates and UVs. As long as you've worked with materials a little bit, it should be easy to follow along with me, but if you're feeling overwhelmed or don't understand something, I'll provide some external resources for each section that you can choose to watch or read to get you more...