Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
Book Image

Shading, Lighting, and Rendering with Blender EEVEE

By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Optimal EEVEE render settings for the smoke and fire

Now that we have the overall settings and the shader done for the fire, we'll move into the EEVEE render settings to add more resolution to the fire. Let's get started:

  1. The most basic things to do are turn on Bloom and Screen Space Reflections. They should already be turned on in this scene, but it never hurts to make sure. Go to Render Properties to check and turn these on if needed.

Figure 12.35: Turning on Bloom and Screen Space Reflections

  1. The most important properties for the fire simulation are the volumetrics. Scroll down the Render Properties settings and you should see Volumetrics as a twirl-down menu.

Figure 12.36: Volumetrics defaults

  1. Let's change Tile Size first. Tile Size denotes how many pixels each tile of the simulation has. Therefore a smaller Tile Size value equals a higher resolution. We should change our Tile Size option...