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  • Book Overview & Buying Shading, Lighting, and Rendering with Blender EEVEE
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Shading, Lighting, and Rendering with Blender EEVEE

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
5 (3)
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Shading, Lighting, and Rendering with Blender EEVEE

Shading, Lighting, and Rendering with Blender EEVEE

5 (3)
By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
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1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Chapter 13: Exploring the Wide World of Blender

Now that we've made three different renders, explored the depths of the EEVEE rendering engine, and learned some of the amazing new aspects that have been added in Blender 3.0, I hope that you feel like you can use Blender for all your creative needs. In this last chapter of the book, I want to take some time to review some of the main points that we covered in the previous chapters. Then, I am going to take some time to outline the next steps in Blender and what you can do to keep learning and growing your 3D skills. I'll talk about some of my favorite add-ons, learning materials, and equipment to purchase. Then, I'll talk about projects that you could tackle next or ideas to further develop. I hope that you've enjoyed the past 12 chapters and feel like you're ready to keep exploring the wide world of Blender.

In this chapter, we'll cover the following:

  • Review of the main concepts covered in...
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Tech Concepts
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Programming languages
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Shading, Lighting, and Rendering with Blender EEVEE
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