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  • Book Overview & Buying Shading, Lighting, and Rendering with Blender EEVEE
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Shading, Lighting, and Rendering with Blender EEVEE

Shading, Lighting, and Rendering with Blender EEVEE

By : Sammie Crowder
5 (3)
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Shading, Lighting, and Rendering with Blender EEVEE

Shading, Lighting, and Rendering with Blender EEVEE

5 (3)
By: Sammie Crowder

Overview of this book

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
Table of Contents (18 chapters)
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1
Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
6
Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
11
Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept

Chapter 6: Screen Space Reflections – Adding Reflection to the Water

Now that we have some rocks and grass set up in the scene, I want to explore another element that often comes up when creating a realistic environment: water. Water can be very hard to get right, especially in EEVEE. Considering EEVEE only uses approximations of light and reflection, it can be really difficult to create a lake or ocean that really accurately reflects your surroundings. Also, because humans are deeply attuned to nature, it can be really easy to spot a fake environment if something is just not quite right. In this chapter, we're going to set up the water shader and then tune the settings of our render to get perfect results. A new concept that we haven't covered yet that I'll start to introduce in this chapter is the usage of light probes. Using light probes is an alternative way to calculate light in EEVEE and should help us in this chapter to create a really nice lake that adds...

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Shading, Lighting, and Rendering with Blender EEVEE
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