-
Book Overview & Buying
-
Table Of Contents
Shading, Lighting, and Rendering with Blender EEVEE
By :
Now that we have some rocks and grass set up in the scene, I want to explore another element that often comes up when creating a realistic environment: water. Water can be very hard to get right, especially in EEVEE. Considering EEVEE only uses approximations of light and reflection, it can be really difficult to create a lake or ocean that really accurately reflects your surroundings. Also, because humans are deeply attuned to nature, it can be really easy to spot a fake environment if something is just not quite right. In this chapter, we're going to set up the water shader and then tune the settings of our render to get perfect results. A new concept that we haven't covered yet that I'll start to introduce in this chapter is the usage of light probes. Using light probes is an alternative way to calculate light in EEVEE and should help us in this chapter to create a really nice lake that adds...