Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By : John P. Doran
Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)

Preface

Unity 2021 Shaders and Effects Cookbook is your guide to becoming familiar with the creation of shaders and post-processing effects in Unity 2021. You will start your journey at the beginning, exploring the Post Processing Stack to see some of the possible ways you can use shaders to affect what you see without having to write scripts at all. Afterward, we will learn how to create shaders from scratch, starting by creating the most basic shaders and learning how the shader code is structured. This foundational knowledge will arm you with the means to progress further through each chapter, learning advanced techniques such as volumetric explosions and fur shading. We also explore the newly added Shader Graph editor to see how you can create shaders through a drag-and-drop interface as well! This edition of the book is written specifically for Unity 2021 and will help you to master physically based rendering and global illumination to get as close to photorealism as possible.

By the end of each chapter, you will have gained new skills that will increase the quality of your shaders and even make your shader writing process more efficient. These chapters have been tailored so that you can jump into each section and learn a specific skill, going from beginner to expert. For those who are new to shader writing in Unity, you can progress through each chapter, one at a time, to build on your knowledge. Either way, you will learn the techniques that make modern games look the way they do.

Once you have completed this book, you will have a set of shaders that you can use in your Unity 3D games as well as an understanding of how to add to them, accomplish new effects, and address performance needs. So, let's get started!