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Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

By : Zheng Yang
4.3 (6)
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Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

4.3 (6)
By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
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Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 1. Jump into Windows Phone Developer Tools and XNA Game Studio 4.0

In this chapter, we will cover:

  • Installing Windows Phone Developer Tools

  • Creating your first Windows Phone XNA application

  • Deploying your game on an emulator or device

  • Getting familiar with orientation

  • Using DrawableComponent and GameServices

Introduction

Windows Phone 7 is a new platform from Microsoft. It succeeds the Windows Mobile and combines the UI features of Microsoft Zune. Windows Phone is a consumer-oriented platform while Windows Mobile is more about business. On Windows Phone 7, or the latest release of Mango, you have more flexibility to develop with the hardware using the user design tool Microsoft Expression Blend and Design. Besides the approach to develop regular applications, Windows Phone also provides the capability to make amazing mobile games around Xbox Live based on XNA Game Studio 4.0. Unlike the previous version, XNA 4.0 is included in a tool collection called Windows Phone Developer Tools utilized for producing Windows Phone games. With the tools and Visual Studio 2010, it will be easy to have and employ the Windows Phone application to the device. As a bonus, if you were a marketing-oriented developer, the App Hub would be an attractive place for promoting your applications and making income. In this chapter, you will discover the most useful and common features of XNA 4.0 for Windows Phone. Even if you are relatively new to Windows Phone 7 and XNA 4.0, this chapter should get you up and running. Can't wait to begin Windows Phone 7? Let's begin.

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Windows Phone 7 XNA Cookbook
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