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  • Book Overview & Buying Windows Phone 7 XNA Cookbook
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Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

By : Zheng Yang
4.3 (6)
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Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

4.3 (6)
By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
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Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 5. Content Processing

In this chapter, we will cover:

  • The architecture and flow of content processing

  • Creating a custom importer and processor for your text

  • Processing XML files

  • Manipulating the extracted information from an image in the content pipeline

  • Extracting BoundingSphere and BoundingBox information from models

Introduction

The management and processing of game assets in Windows Phone 7 XNA are fundamental; you can load and deal with images, music, and model contents as you need. The advantage of XNA content loading is that all the contents will be transformed to binary files as XNB which contain the complete content information that you need to load the contents at the beginning of every game. This approach will obviously speed up the content loading time. In Windows Phone XNA, Microsoft has already written the most common content importer and processor for you. However, sometimes you will still have to process customized data or format. At the moment, the Extension Content Pipeline...

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Windows Phone 7 XNA Cookbook
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