Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Using environment map effects


In computer games, environment mapping is an efficient image-based lighting technique for aligning the reflective surface with the distant environment surrounding the rendered object. In Need for Speed, produced by Electronic Arts, if you open the special visual effect option while playing the game, you will find the car body reflects the scene around it, which may be trees, clouds, mountains, or buildings. They are amazing and attractive. This is environment mapping, it makes games more realistic. The methods for storing the surrounding environment include sphere mapping and cube mapping, pyramid mapping, and the octahedron mapping. In XNA 4.0, the framework uses cube mapping, in which the environment is projected onto the six faces of a cube and stored as six square textures unfolded into six square regions of a single texture. In this recipe, you will learn how to make a cubemap using the DirectX texture tool, and apply the cube map on a model using EnvironmentMappingEffect...