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  • Book Overview & Buying Windows Phone 7 XNA Cookbook
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Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

By : Zheng Yang
4.3 (6)
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Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

4.3 (6)
By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
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Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 2. Playing with Windows Phone Touch and Sensors

In this chapter, we will cover:

  • Creating your first touch application/game

  • Taking your touch application to the next level

  • Creating a Touch Directional Pad(D-Pad)

  • Dragging and swiping objects

  • Controlling images with Multi-Touch control

  • Using accelerometer to make a ball move on your phone

Introduction

Input is the essential part of a game; without it, even with the extremely cool graphical effects, it is not a real game. Input gives players the opportunity to interact with the game world and it delights them. You will find Windows Phone 7 games completely different from traditional desktop games, as they do not have a keyboard and a mouse. You might wonder what can we do for input?

The touchscreen and a new amazing piece of hardware, accelerometer, bring you a brand new experience in playing Windows Phone 7 games. By just tapping the touchscreen and moving or twisting your hands, you can play a whole game on a Windows Phone 7. Isn't it fabulous...

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Windows Phone 7 XNA Cookbook
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