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  • Book Overview & Buying Windows Phone 7 XNA Cookbook
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Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

By : Zheng Yang
4.3 (6)
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Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook

4.3 (6)
By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
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Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 3. Coordinates and View Your First Step into XNA Game Development on Windows Phone 7

In this chapter, we will cover:

  • Drawing the axes for a 2D game

  • Setting up the position, direction, and field of view of a fixed camera

  • Drawing the axes for a 3D game

  • Implementing a First-person shooter (FPS) camera in your game

  • Implementing a round rotating camera in a 3D game

  • Implementing a chase camera

  • Using culling to remove the unseen parts and texture mapping

Introduction

In the real world, how do people recognize a particular scene, know the weather, or differentiate between colors? Yes, through vision. We can see the world around us with our eyes. To the simulation of eyes, scientists first invented the camera and then the video camera. We now have the chance to see pictures and video just as we would with our eyes. For modern video games, especially in 3D, the virtual camera plays the same role as the eyes. It helps you to explore the virtual game world. You can move, jump, climb, and so on, just...

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Windows Phone 7 XNA Cookbook
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