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Book Overview & Buying
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Table Of Contents
Windows Phone 7 XNA Cookbook
By :
In this chapter, we will cover:
Drawing the axes for a 2D game
Setting up the position, direction, and field of view of a fixed camera
Drawing the axes for a 3D game
Implementing a First-person shooter (FPS) camera in your game
Implementing a round rotating camera in a 3D game
Implementing a chase camera
Using culling to remove the unseen parts and texture mapping
In the real world, how do people recognize a particular scene, know the weather, or differentiate between colors? Yes, through vision. We can see the world around us with our eyes. To the simulation of eyes, scientists first invented the camera and then the video camera. We now have the chance to see pictures and video just as we would with our eyes. For modern video games, especially in 3D, the virtual camera plays the same role as the eyes. It helps you to explore the virtual game world. You can move, jump, climb, and so on, just...
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