Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 4. Heads Up Display (HUD) Your Phone Game User Interface

In this chapter, we will cover:

  • Scaling an image

  • Creating a simple sprite sheet animation in a 2D game

  • Creating a complex sprite sheet animation in a 2D game

  • Creating a text animation in adventure genre (AVG) game

  • Creating a text-based menu the easiest menu to create

  • Creating an image-based menu

  • Creating a 3D model-based menu

  • Creating a progress bar for game contents loading and value status

  • Creating buttons in your game

  • Creating a listbox to speed up your information management in a game

  • Creating a text input control to communicate with others in a game

Introduction

Head Up Display (HUD) or Graphic User Interface (GUI) is the core part of games. Players can navigate the different game screens using the menu, click the button to trigger game events, or use the textbox to type messages to other players. In StarCraft 2, you can click a building symbol to create a unit. In Diablo 2, you can change your equipment by selecting the staffs in...