In this chapter, we will cover:
The architecture and flow of content processing
Creating a custom importer and processor for your text
Processing XML files
Manipulating the extracted information from an image in the content pipeline
Extracting BoundingSphere and BoundingBox information from models
The management and processing of game assets in Windows Phone 7 XNA are fundamental; you can load and deal with images, music, and model contents as you need. The advantage of XNA content loading is that all the contents will be transformed to binary files as XNB which contain the complete content information that you need to load the contents at the beginning of every game. This approach will obviously speed up the content loading time. In Windows Phone XNA, Microsoft has already written the most common content importer and processor for you. However, sometimes you will still have to process customized data or format. At the moment, the Extension Content Pipeline...