Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Exploring the audio capabilities of the Kinect sensor is the essence of this chapter. In order to fully grasp the expanse of the auditory abilities of this novel device, it is essential for us to have an understanding of the underlying hardware and how it functions. Hence, we have delved deep into the functioning of the Kinect microphone array and the need for it. You have learned the reason behind having four microphones and how the design makes the Kinect device a directional audio source detector. You have also learned about all the major terms relating to the Kinect microphone array, such as beamforming, source angle, and beam steering. You have also seen how data is processed in the Kinect audio-processing pipeline. The demo provided demystifies the exact technique of capturing and consequently using the captured audio data. In the next chapter we will raise the bar further by venturing into speech recognition of Kinect audio.