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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
4.6 (16)
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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

4.6 (16)
By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
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Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1
Index

Debugging the applications


Debugging an application with skeleton tracking is difficult and time consuming. This is because to test or debug the application you have to stand or sit in front of the sensor properly, so the sensor can detect required joints. We use breakpoints to pause the execution of the application in a specific location and continue with further debugging. The sensor returns approximately 30 frames per second, so all the frames may not have the right data you are looking for. Hence, you have to go back and track the skeleton again and come back. To overcome this situation and to make your debugging faster, you can use the following two approaches.

Using conditional breakpoints

Visual Studio allows you to put a conditional breakpoint at any particular line of code. The application will pause the program's execution at the breakpoint only when the given condition is satisfied.

Now, think about a scenario where you want to debug your application only when the Head joint is tracked...

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Kinect for Windows SDK Programming Guide
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