Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Adjusting the Kinect sensor automatically and giving live feedback to users


If you are familiar with playing games with the Xbox console and Kinect sensor, you must have noticed that before starting many of the games the game start screen gives you live feedback on where you are standing and also notifies you if there is a need to change your position.

The Kinect sensor can track all the joints when the player is completely visible to the sensor. If any of the joints are not visible, the sensor returns the status ofeither Skeleton class Not Tracked or Inferred. You can make your application smart enough to tell your end user which part of the body is going out of the Kinect view area, and sometimes you can change the sensor elevation angle to adjust the sensor as per the user's position.

The Skeleton class has a property named ClippedEdges, which is of type FrameEdges, that describes which parts of the skeleton are out of the Kinect's view. FrameEdges is a Flag enumeration with the following...