Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Capturing and processing depth data


To capture the depth data from the Kinect sensor, the program should use exactly the same flow as we used to read the color data stream in the previous chapters.

  1. Enable the depth stream channel with the type of depth image format.

  2. Attach the event handler to the stream channel.

  3. Process the incoming depth frames.

  4. Render the frames on UI.

To start with, you can build a basic WPF application that can capture the raw depth stream and display it. We will extend this application, going forward to explore other features of depth data such as calculating distance and finding player indexes. Perform the following steps to set up a blank project for your DepthCam application:

  1. Start a new instance of Visual Studio.

  2. Create a new project by navigating to File | New Project.

  3. You will see the New Project dialog box. Choose Visual C# as your development language, select WPF Application Template, and type the name as DepthCam.

  4. From Solution Explorer, right-click on the References...