Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Looking inside depth image stream helpers


DepthImageFrame and DepthImageStream are the two classes that actually take care of all the depth data processing.

The following class diagram is a representation that will help you quickly understand the overall depth image frames and their associations, which we have discussed earlier. Each individual depth frame is represented by the DepthImageFrame class. The DepthImageFrame class is a sealed class and is derived from an ImageFrame base class. Whenever there is a frame from the sensor, DepthFrameReady events fire up with DepthImageFrameReadyEventArgs, which has the OpenDepthImageFrame() method exposed. OpenDepthImageFrame() returns the type of DepthImageFrame with the DepthImageFormat type that was specified during stream channel initialization. The data that is returned from the sensor can be processed further inside the DepthFrameReady event handler.

The depth image stream represents the succession of the depth image frame coming from Kinect...