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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
4.6 (16)
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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

4.6 (16)
By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
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Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 11. Putting Things Together

Over the course of the previous chapters, we have explored the various aspects of the Kinect for Windows SDK and have seen how the SDK helps us to interact with a Kinect device to build interactive applications. You have seen how Kinect returns depth information of objects, how it tracks a human skeleton, or even how it recognizes human voice, and you have also learned about building gesture-enabled applications.

Finally we have reached the last chapter of this book. In this chapter, we will go beyond the Kinect SDK and will explore how we can take advantage of this motion-sensing device by integrating it with other devices. Additionally, we will also look into a couple of solutions available with the Kinect for Windows Developer Toolkit.

The objective of this chapter is not to discuss step-by-step codes, but rather we will walk through the different possibilities of using Kinect by integrating it with other devices, such as Windows Phone, a Netduino microcontroller...

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