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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
4.6 (16)
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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

4.6 (16)
By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
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Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1
Index

Where can you use Kinect


By now it has already struck you that this is something more than just gaming. The Kinect sensor for Windows and the Kinect for Windows SDK unwrap a new opportunity for the developer to build a wide range of applications. These can include:

  • Capturing real-time video using the color sensor

  • Tracking a human body and then responding to its movements and gestures as a natural user interface

  • Measuring the distances of objects and responding

  • Analyzing 3D data and making a 3D model and measurement

  • Generating a depth map of the objects tracked

  • Recognizing a human voice and developing hands-free applications that can be controlled by voice

With this you can build a number of real-world applications that fall under a different domain. The following are a few examples, which will help you understand the applicability of Kinect sensors:

  • Healthcare: Using the Kinect sensor, you can build different applications for healthcare, such as exercise measurement, monitoring patients, their body movements, and so on

  • Robotics: Kinect can be used as a navigation system for robots either by tracking human gestures, voice commands, or by human body movements

  • Education: You can build various applications for students and kids to educate and help them to learn subjects either by their gesture and voice commands

  • Security system: Kinect can be used for developing security systems where you can track human body movement or face and send the notifications

  • Virtual Reality: With the help of Kinect 3D technology and human gesture tracking, several virtual reality applications can be build using the Kinect sensor

  • Trainer: Kinect can potentially be used as a trainer by measuring the movements of human body joints, providing live feedback to users if the joints are moving in an appropriate manner by comparing the movements with previously stored data

  • Military: Kinect can be used to build intelligent drones to spy on enemy lines

Well these were just a few specific examples of domains where you can use Kinect, but at the end of the day it's up to your imagination; where and how you want this device to work.

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